Metroid: the motion pictureThe Scene:
Our heroine bounty hunter Samus Aran has landed on the planet Zebes in search of the mysterious Metroid life-form. Whilst exploring this world's cavernous depths, she discovers an important weapons upgrade sitting in the hands of a statue modeled after the race that designed her very own power suit. Unfortunately, it lies across a vast sea of lava, but she shoots her powerful grapple beam to a metal plate on the ceiling and swings across the burning hot lake!
Credit: Nintendo
Storyboards:
Shot 1 - Plates
Breakdown:
All of the shots involving live action with the actor playing Samus would be shot in front of a green screen, with the appropriate rigs and maneuvers needed to get the action desired. There would be some sets built for the main parts of the cave such as the floor, stalactites and stalagmites, statue, etc. The backgrounds, grapple beam, lava, etc. would need to be digitally rendered as well as any other elements not able to be done in real life.


